Alternate Title: Perception and Thinking Inside(?) the Box
I don’t usually come across games that surprise me more than they actually should. When I was about to play 8:Capsule, I was expecting some arcade action with puzzles and when I did finish the game, I really had action(a very little bit of it) and puzzles so no surprises there. What I found surprising, however, was that 8:Capsule managed to help my brain figure out what to do via visual/audial clues without giving clear objectives; you know, in a in-yo-face fashion. This is more about in-game objectives as other information such as controls are written in the Readme file, accompanied with an interesting introduction. This way, 8:Capsule gives you the fundamentals(curiosity/motivation to play and what buttons to press) and leaves the rest to your perception. What has science done?
My friend’s old game got a new glowing review! Very neat and nice.
Fun fact: The terrifying sound at the end of 8:Capsule was compiled out of a series of sound files I made, they were originally supposed to be creepy dialog for some NPCs that got cut.